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2022_15_3_1

Open access Issues > Issue n_3_2022 > section n_3_2022
Serious game designed as a support tool for lexicology 

Marian Hostovecky

DOI: 10.18355/XL.2022.15.03.01

Abstract
Serious games (SG), which are part of digital game-based language learning (DGBLL), can be perspective in game-based learning and teaching support. DGBLL has been one of the fastest-growing areas of interest in language learning in recent years. This paper describes a study of prepositions, an SG designed for participants of the 3rd year of lower primary school stages in Slovakia to improve their use of prepositions on a sample of participants (n = 30). The aim of this paper is to perform the user acceptance test and analyzing of user satisfaction with this designed SG. A secondary goal is to classify the degree to which English prepositions were problematic for participants. The results and conclusions have been summarized and graphically visualized.

Key words: serious game, acceptance testing, user satisfaction, digital game-based language learning, lexicology

Pages: 3-14

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